AMD Cinema 2.0 demo video and comments
August 19, 2008 · Print This Article
What you’re about to see is a marketing presentation from AMD shown recently in NYC. Now, whether you skip all the marketing stuff and go directly to 3:58, you’ll see a few demos from OTOY (a company that’s plus trying to deliver games by the network. that duration, OTOY is showing a few input scan demos that are interesting. Typically, scanned material look extremely good considering all the lighting information/conditions can be recorded and rebuilt with a few variables. Before you get too excited, many of these techniques have been known for a while, but the reason why they
have not made it to your games is considering they either require (way) too much memory or are not practical when dealing with dynamic environment (unpredictable animation, destructible buildings…) which are needed for real interactivity. It is cool to watch, but it’s even better after a little introduction.Related
OTOY Server-Side 3D Rendering is Taking the Wrong Path
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[Source] Mike




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